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So, with Flash dying, I'm planning to popularize Godot Engine for game development with reboots of old Flash games. So, I want to know the differences between GDScript (Godot) and ActionScript (Flash). Is it even possible to "translate" (read)?

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GDScript has been the official language of Godot for a long time and it is more stable, C# on the other hand gives you the ability to use all features available in . Net framework / Mono But since C# is new to Godot, it has a Lot of issues and bugs.
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GDScript and ActionScript have different syntaxes as they are used in different game engines (Godot vs Adobe Flash). While they share some similarities, GDScript uses Python-like syntax while ActionScript uses a syntax more similar to JavaScript.
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