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Who is the original author of the real-time physics engine called PhysX?

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The original author of the real-time physics engine called PhysX is NovodeX AG. NovodeX AG was a Swiss software company founded in 2000 that specialized in physics simulation technology. It was acquired by NVIDIA in February of 2004.
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The original author of the real-time physics engine called PhysX is a company called NovodeX. The company was founded in 2004 by a group of Swiss programmers, including Bruno Mezzetti, Manuel Martin, and Andrei Khakimov. In 2008, the company was acquired by NVIDIA, which still develops and maintains the PhysX engine to this day. 
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